4/6/2024 0 Comments Beyond two souls fontYou’ll learn that Jodie has a spirit that follows her around everywhere, Aiden (pronounced ‘eye-den’). The reason for the timeline jumping is explained in the end, but with the jumping around adding nothing but potential confusion, it’s hardly justifiable. Jumping around can be an effective use of story-telling if used to make certain events more sensible, but the disjointed narrative suffers from having you try to remember what’s happened when for reasons that make little sense. One moment you’re a teenager, then a young child, and the next you’re back to near present day Jodie. These moments don’t occur in a linear fashion. What that specific moment is is left unsaid at this point, as the rest of the game has you playing through pivotal moments in her life that flesh out her story. Jodie, the character you’ll be controlling, is trying to figure out how her life came to this moment. Having something create a world you want to continue to be lost in is a rare treat indeed. Beyond: Two Souls, tries really, really hard to do just that. It’s a rare occasion that a game comes along and compels you to see it through to the end in as few sittings as possible.
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